It now requires 2 shots from a termite to destroy a 300hp steel wall.Ĭhanged breaching axe's damage multiplier versus walls from 1 to 0.75 (so their damage versus walls drops from 75 to ~56). They only target imable buildings like walls.Ĭhanged termite thump cannon's damage multiplier versus walls from 4x to 2x (so their damage versus walls dropped from 540 to 270). Reduced termite mech's thump cannon range from 25.9 to 24.9.Īdded a way to make special per-faction raid strategy probabilities.Īdjusted mechanoid raid strategy probabilities so that late game they use breachers about 33% of the time instead of 90% of the time.īreachers no longer want to attack able player buildings. Reduced uranium slug turret cost per shot from 3 uranium to 2.666. Turret ammo cost is no longer factored by difficulty. Higher skill will make the mortar more accurate, while lower skill will make it less accurate. Skill level 8 makes it the same as before. The accuracy of mortars is now related to a pawn's shooting skill. Mortar miss radius reduced from 10 to 9 (when playing without classic mortars active). Uranium slug turret damage increased from 50 to 55. Mini-turret damage increased from 11 to 12.
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